Thursday, 2 November 2017

Editing Theory

George Melies
Andre Bazin
Lev Kuleshov




There’s a science behind our art, based on theories postulated throughout cinematic history. We’ll learn that history, the terms of the craft and how to put them into practice.
In the earliest days of cinema, when film was new, no one clearly perceived the options and limitations of the genre. The camera was placed in an optimal position to capture activity and then turned on. However cinematographers quickly realized the camera could provide more than just one perspective without confusing the audience. The camera could be moved, irrelevant moments could be dropped. Both time and space could be compressed. But what worked and what didn’t? What felt right and why? Let’s look at the evolution of editing theories and what they mean to us today.

Evolution of Editing Theory

George Méliès was an early film cinematographer and theorist. Many recognize him for discovering the “stop trick,” in which you stop the camera, change something and start up again, thus making it seem like objects appear and disappear. He also experimented with other techniques like hand-painting frames, multiple exposures and time lapse. He was also a firm believer that films could use a series of tableaus, or complete scenes captured in single shots, to form longer stories. “Linked tableaus” as they were referred to, were scenes placed in progression to connect events. His 1898 short, “A Trip to the Moon,” incorporates these ideas. Building on this concept were artists like Edwin S. Porter, who learned to tell multiple stories at the same time and cross-cut between them, forming a larger, overarching plot. The 1903 short “The Great Train Robbery” uses simultaneous action to show what’s going on in two places at the same time.





Two images from A Trip to the Moon


By 1910-20, the film bug had spread across Europe and Asia, giving rise in particular to a massive movement in Russia. Lev Kuleshov and others like him broke down the scene into montages of smaller shots, all different and yet related. This allowed the viewer to approach the action from many angles at once and thus gain the greatest amount of insight. Kuleshov found that the audience could be emotionally manipulated through the planned juxtaposition of shots, but how the information was presented changed the perception of the individual shots as well. Viewers would interpret the look on a man’s face differently depending on what shots were placed next to it. We refer to this as the Kuleshov Effect.


...it’s obvious that there’s more meaning to editing than just placing shots next to each other.
Vsevolod Pudovkin


would later postulate that there are essentially five types of montage possible, each rearing different meaning to the viewer. These are: Cuts for contrast or the joining of a shot against a dramatically different shot so the viewer compares them, Cuts for parallelism that connect one shot or scene with another that has similar elements so the viewer draws a connection between both instances, Cuts for symbolism  where an item or feeling in one shot is used to explain, emphasize or clarify an item or feeling in another scene, Simultaneity, in which two events that are taking place at the same time are intertwined and Leitmotif or cutting between related concepts so that a theme emerges among them. His film, “Mother” (1926) is an important classic which is often used to illustrate these theories.



Image from The Great Train Robbery


At this point it’s obvious that there’s more meaning to editing than just placing shots next to each other. Sergei Eisenstein argues that shots and scenes each contain their own ideas, concepts and feelings, but when strategically placed against one another, the viewer is able to deduce a third and entirely new meaning. This concept, which he termed the intellectual montage is well represented by “Battleship Potemkin,” which he made in 1925.




Image from Battleship Potemkin



In contrast to these artistic Russian postulates, another philosophical movement took place mainly in France and Italy arguing that the best way to approach the true context is to show as much as possible without interference so the viewer can draw their conclusions from a more realistic perspective. 


Theorist and critic André Bazin was part of this movement and a firm believer of the long take, an editing approach which fundamentally contrasts with montage. His approach meant that the camera should essentially act as the eyes of a neutral viewer, and yet still portray the filmmaker’s meaning. François Truffaut’s, “The 400 Blows” (1959) is a prime representation of this philosophy. While not as popular today, it is certainly a valid approach, and has been used quite effectively in many instances. Think of the the slow cinema movement pioneered by directors like Gus Van Sant. Indeed, it is also seen often in music videos of all things, where the single shot concept has been used almost as a rebellion against the fast and furious cutting of old.





Image from 400 Blows
These notions encapsulate the primary and perhaps pinnacle of most modern editing theory. While you’re trying to decide which shot to place next to the other to produce the desired emotional and motivational content, you are both looking to find the exact frame that will either continue or contrast the action from the previous shot and at the same time thinking about what will be derived from the big picture as a whole. Will a jump cut excite your audience, unsettle them or just confuse them? Is the overall story and the theme of the work best served by placing an action scene right after a slow moment, or intercutting between them? What message is sent by using either of these methods? These are the questions that should be continuously addressed during post-production.

Editing theory in Practice

Modern practice says there’s an appropriate time to use each style.

Let’s start with wide shot of a room as two people walk and talk. Half way through the conversation someone picks a gun up off a table in the background and shoots the other person, then we see the villain make themselves a drink and sit around until the cops show up and arrest him.

You later find out through verbal exposition that someone was watching the whole thing and he gave up because he knew he was seen. It’s a valid approach, but your audience might feel a little cheated. It’s not very exciting and it just doesn’t work cinematically.




   
    Edwin S. Porter
    Andre Bazin

    


Instead, let’s try a bit of editing montage. We again see our characters talking. Now we’ll use an insert shot to call out something that already exists in the scene of our shooter’s eyes as he glances down.

We’ll use a motivated cut — one that has a visual or audio incentive to be used — to show the item and its location: It’s the gun on the table. A close up shot, used to see greater detail, shows the table, the gun and the villain’s leg behind it.

This table is the very table the he is standing next to. Thus we’ve built both understanding and tension.

Let’s go back to the wide for a while and slowly build anticipation of the oncoming conflict. The perp. looks back down at the gun.

We’ll use this look and go to a thematically matching shot of our outside observer looking into their binoculars. “Sight” and “looking” have morphed into a theme.

This cutaway shows us what’s happening outside the scene. Next, a point of view shot shows the audience what the watcher is looking at. It’s the window outside the room, and the victim has just crossed to it. We then go back to the wide shot in the room where we match cut, aligning the movement from one shot to the next, and see the victim just coming to rest at the window; they are looking out.

Let’s pick up the pacing now and build the tension to a breaking point. Note the irony — we’re going to speed up the scene by extending time. Here realtime and screentime are rather different. We’ll use a thematic montage to bring the scene together. The perp. looks back at the gun. The victim looks up and out the window.

The binoculars point of view show she’s looking right at the voyeur. The voyeur looks back through the eyepiece. Now some parallel editing to show all that is taking place with our three characters in a single instant of time. The victim is taken back and goes to reach for her companion to join her at the window. The perp. gets fed up and reaches for the gun. The voyeur is panicked and their hand reaches for the phone. The gun goes off. A ringing sound is heard, the victim falls slowly to the floor. The rest of the scene must release the tension and resolve the story.

We use another motivated cutaway of the phone at the police station ringing and an officer picking it up. We’ll cut back to the outside window where the shooter stands over his victim, then looks out the window and notices the watcher. The watcher has the phone in their hand. The shooter knows he’s been caught, and resolves himself to his fate. We then cut to a drink being poured and match it with one last tear falling from our victim. It’s an intellectual montage where shots represent the bigger meaning letting us know that it’s all over for everyone. Finally, we’ll end the scene with a cross dissolve, or fade between shots, to help show that some time has passed. The police are putting the handcuffs on the shooter and leading him out.
This scene was much better served by using the montage style of cutting. So what about the long take? When would that be appropriate? Let’s use one more scene in a single shot. We’ll start at some hands in handcuffs. As they back away from the camera, we see it is our shooter. We follow his face as he walks and walks, in and out of pools of light. As he walks his expression turns from stern neutrality to sadness and loneliness, seclusion. Finally he turns and we see him led into a cell where the door is closed. The guards walk away, and so does the camera, returning on the path it just followed as the prisoner remains locked in his cell and fades into the distance. We’ve told all we needed to and conveyed all the emotion necessary in one single shot, and its length underscores the theme of the scene. The isolation, the loneliness, the “long time” to come. We could have used multiple shots here, but it would have been overkill.
While the montage and the long take are fundamentally opposed, they should not be considered mutually exclusive. An editor should recognize that effectively combining them is possible and in some cases helpful. This is the heart of editing theory. When we understand “why” editing works, the how becomes almost instinctive, our cuts become precise, our meaning apparent and our audience becomes even further drawn into our presentation.

Sidebar: The modern master

Edward Dmytryk (1908 - 1999) is considered an editing and directing legend in the film industry, and his book “On Film Editing” is considered essential reading in most film schools today. In it he postulates that there’s only one perfect place to edit a shot, and puts forth his seven rules of film editing. It’s true that he was focusing on editing film and not video, and thus some of his statements are less important today than others. Nevertheless his theories are still considered essential knowledge in editing, and indeed integrate seamlessly into the ideas we’ve discussed in the article.



Film director Edward Dmytryk developed the following rules of editing at a time where features were shot and edited on film. While they were originally called the “7 rules of cutting”, they are still just as relevant to digital film editing today.

Rule #1: Never make a cut without a positive reason

The cut should make sense with whatever is meant to go on in the film. You shouldn’t just cut to something that is unrelated or unnecessary.

Rule #2: When undecided about the exact frame to cut on, cut long rather than short

This rule was particularly important when tape was cut during editing (destructive editing). This meant that when a frame was cut, it was completely separated and the effects couldn’t be undone easily. If someone wanted to ‘undo’, he/she has to tape the frame back in place (and it would be apparent that this is what was done).

Rule #3: Whenever possible, cut ‘in movement’

There is nothing worse than seeing an actor on screen come to a complete stop, then magically still be walking at the very next moment on the other side of the screen. It’s for that reason that cutting in movement makes the scene look more fluid and natural, not jerky and amateur.

Rule #4: The ‘fresh’ is preferable to the ‘stale’

It is better to show ‘fresh’ material than to repeat ‘stale’ things the audience has already seen.

Rule #5: All scenes should begin and end with continuing action

In order to keep audiences interested, you should always have something significant happening at the start and end of each scene.

Rule #6: Cut to proper values rather than proper matches

The most important thing is how the film makes people feel.

Rule#7: Substance first – then form

Provoking emotion should always be a priority over structure when making edit decisions.



Required viewing list

Thursday, 19 October 2017

Understanding camera practice

Understanding Camera Practice.
Objective: In preparation for your short filmyou will be introduced to a story board and begin to indicate timing, movement, continuity, notes on soundtrack.

Key words: Framing, mise-en-scène

All: Will be able to recall shot types.
Most: Will use shot types in development of their storyboard.

Some: Will consider the 180 rule when developing their story board.


Starter 1: I
n relation to the study of moving images, mise-en-scène translates as 'everything in the frame'.  
It is a French term which refers to:

  • Lighting and colour
  • Setting
  • Props, costume, hair and make-up
  • Character positioning within the frame
  • Body language, expression and movement




The given image is a still from The Core, a disaster film from 2003.  Look at the way the characters are positioned within the frame so all the important characters are visible and how different levels are created to add visual interest to an inactive scene.
Jot down answers to the following questions and then compare notes with a partner.
·      Which characters do you think are the most important in this scene?
·      What gives you this impression?
·      What do the props in the foreground and background tell you about what is happening?
·      What typical elements of the disaster movie genre are evident in this frame?


Shot Types and their Uses


The storyboard artist needs to be able to convey the message set out in the script. 
He asks himself 'what is the BUSINESS of this scene?'
When he is satisfied that he knows what the scriptwriter was trying to 'say' he considers the FRAMING of each shot and how best to convey the story. 
It is also important that everyone involved with the production speaks the same (filmic) language:
Here are abbreviations for shot types.




There are reasons to use different shot types.
A close up is used to show the audience the facial expression of the character when that is required.


An EXTREME CLOSE UP can be used to point out a single feature of something to the audience, effective but not used too often as is isn't natural to be this close to something. Doesn't have to be human features.


A MID SHOT is taken from a camera at a medium distance. When depicting a character in mid shots, the subject is shot from the waist upwards. This type of shot clearly shows a character and gives an overall context to the shot/scene. The audience can see the facial expression as well as the BODY LANGUAGE.



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A GROUP SHOT can show the dynamics between a group of people and their body language.


A WIDE SHOT shows the audience a character's body language as well as the setting they are in.


In order to show the audience the world that the film is set in, a useful device is THE ESTABLISHING SHOT.



To draw the audiences attention to something specific you can indicate a TRACK IN or a TRACK OUT.


If you want the audience to move with the character(s) you can indicate a pan.


 Task 2: 

 Work in pairs to identify 3 shot types and state the intended effect.







Storyboards are the first VISUALISATION of the script, where words become pictures.
They are the blueprint for the film and all the subsequent departments will refer to it benefitting CONTINUITY.


Some storyboards are very detailed but a storyboard artist does not have to be a brilliant draughtsman. It is important though, that the message put down in the script is clearly described visually. This is why we spend so much time on the script.


Some storyboards, such as this from the feature film THE MATRIX, have been so good that they have helped to raise funding to get the film produced.


Comic book artists often make good storyboard artists because they have a good knowledge of things like body language. Thinking in terms of silhouette is always helpful when storyboarding.
This page was drawn by the comic artist WILL EISNER.


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180 degree rule

An important rule of storyboarding is the 180 degree rule. This is to do with placement of cameras. In animation there aren't actually any cameras but the rule should be followed when storyboarding nonetheless. This stops the audience becoming disorientated.


For example; what would happen if we cut from camera A to camera F? Describe this to your neighbour.


Here is a plan view of the TRIANGULAR SET UP:


When designing a sequence consisting of two people having a conversation, the OTS can be effective.



A new line of action can be created when another character enters the scene, the board artist can also cut away to a shot of something else in order to change the line of action.


Staging Dialogue scenes

Task: Look at these different shot types and the placement of the characters; try to figure out what is happening in the scene, don't forget to consider the body language and facial expression.







Setting up shots consisting of three or more people is a bit tricky but the line of action or 180 degree rule should still be considered.

    


      

Storyboarding

This scene from Leon The Professional breaks the 180 degree rule. Why?






This scene from Lord of the Rings breaks the 180 degree rule. Why?

 



These are the storyboard panels you will use for your animation pre production there are spaces for ACTION, DIALOGUE and any other NOTES.
Number all pages (top right)
Number all scenes (Sc:)
Indicate the BG (background number) you should re-use these throughout the film so keep going back over your board.




·      How visual aspects within a frame create meaning for audiences
      ·      How the positioning of characters and objects can give us clues to relationships and narrative development
      ·      How lighting and colour can create atmosphere and meaning

Tuesday, 24 February 2015

Multi- Camera Editing in Adobe Premier CS6

Eyeline matching for film and video






Now, Voyager (1942) Bette Davis as Charlotte and Paul Henreid as Jerry in the romantic cigarette lighting scene. The intensity of the scene is due to the eyeline match cut (0:24) and the music. Directed by Irving Rapper, screenplay by Casey Robinson based on the novel by Olivia Higgins Prouty, editing by Warren Low, cinematography by Sal Polito, music by Max Steiner.

A great article on Sound mixing before and after a shoot

http://digg.com/2015/what-is-sound-mixing

Monday, 16 February 2015